Friday, June 15, 2012

Game update

So the game was "playable" after 2.5 days of semi-serious and not that efficient work on it, but I had to type in every note track manually at that point, so I only made a test chart with a couple notes, and then I went to work on an editor.  That took a while but in the end I'm happy with how it looks (it's far from perfect yet but it does work).  So I finished that a few days ago, but then I realized I had to use it to make a chart before I could even play the game...  So I completed a chart two days ago.  For stuff that's still to do, well, there's a results screen, life and a life meter, editor improvements, implementing the song selection screen from Triple Beat into this game (I liked that one and I definitely don't want to make something like that again for a long time), creating high score files and then a file system for everything, and then work to make everything look nicer, minor adjustments and improvements, etc.  Oh and charts for songs.  I suppose that's pretty important too.

Scoring... I guess you could say the scoring I'm using is kind of a "feel-good" scoring.  DDR's scoring is 50% for greats and osu!'s is 33% for greats.  Well I'm giving 80% for greats (may change to 75% though, it was 70% initially).  First, if you're hitting the notes around the right time, I think that's pretty good.  And second, a higher score for greats puts more emphasis on not missing notes.  Then, the low end scores (similar to good and almost in DDR) are worth 30 and 15 points.  There's a way early penalty of -8 and finally a top rating (like DDR's Marvelous) that is worth 100 points, while the perfect rating is 4 less at 96.  The timing for Marvelous is pretty tough, with the hope that it will make a perfect score really difficult.  And that is something I want so that scores will always be improvable, and not so close to perfect that when you miss a single time it's like, "Well now it's just impossible to beat my high score."  What?!  No, I'm not frustrated with osu! or anything!
On the flip side, I intend to make a very insulting difficulty rating.  Hey, if I can nearly fc a song after playing it for a day, then that means it probably shouldn't be rated higher than a medium 4 (on a 0-10 scale) level.  And then easy will be a level that's easy.  For me.  And then I can watch people say "Hey, I'm pretty good at rhythm games so I'll try starting on medium" and then they fail in 5 seconds.  And I'll name the easiest level ultra-beginner with difficulties like .1.  With that said, I can't wait to see the hard and insane levels.

Also, I was going to make a video of what I have or at least take screenshots, but I don't feel like it at the time...  So maybe later.  It actually looks a lot like what I had for the rough drawing of it.

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