So the game was "playable" after 2.5 days of semi-serious and not that efficient work on it, but I had to type in every note track manually at that point, so I only made a test chart with a couple notes, and then I went to work on an editor. That took a while but in the end I'm happy with how it looks (it's far from perfect yet but it does work). So I finished that a few days ago, but then I realized I had to use it to make a chart before I could even play the game... So I completed a chart two days ago. For stuff that's still to do, well, there's a results screen, life and a life meter, editor improvements, implementing the song selection screen from Triple Beat into this game (I liked that one and I definitely don't want to make something like that again for a long time), creating high score files and then a file system for everything, and then work to make everything look nicer, minor adjustments and improvements, etc. Oh and charts for songs. I suppose that's pretty important too.
Scoring... I guess you could say the scoring I'm using is kind of a "feel-good" scoring. DDR's scoring is 50% for greats and osu!'s is 33% for greats. Well I'm giving 80% for greats (may change to 75% though, it was 70% initially). First, if you're hitting the notes around the right time, I think that's pretty good. And second, a higher score for greats puts more emphasis on not missing notes. Then, the low end scores (similar to good and almost in DDR) are worth 30 and 15 points. There's a way early penalty of -8 and finally a top rating (like DDR's Marvelous) that is worth 100 points, while the perfect rating is 4 less at 96. The timing for Marvelous is pretty tough, with the hope that it will make a perfect score really difficult. And that is something I want so that scores will always be improvable, and not so close to perfect that when you miss a single time it's like, "Well now it's just impossible to beat my high score." What?! No, I'm not frustrated with osu! or anything!
On the flip side, I intend to make a very insulting difficulty rating. Hey, if I can nearly fc a song after playing it for a day, then that means it probably shouldn't be rated higher than a medium 4 (on a 0-10 scale) level. And then easy will be a level that's easy. For me. And then I can watch people say "Hey, I'm pretty good at rhythm games so I'll try starting on medium" and then they fail in 5 seconds. And I'll name the easiest level ultra-beginner with difficulties like .1. With that said, I can't wait to see the hard and insane levels.
Also, I was going to make a video of what I have or at least take screenshots, but I don't feel like it at the time... So maybe later. It actually looks a lot like what I had for the rough drawing of it.
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